|
|
|
|
edit this article & win cash prizes
Cheats for the game:
Code Effect
Blue, Orange, Yellow, Yellow, Yellow, Blue, Orange Crowd has Monkey Heads
Orange, Yellow, Blue, Blue, Orange, Yellow, Blue, Blue Crowd has Skull Heads
Orange, Orange, Blue, Yellow, Orange Player uses Air Guitar
yellow, blue, orange, orange, blue, blue, yellow, orange Rock meter will always stay green
Yellow, Orange, Blue, Blue, Orange, Yellow, Yellow Unlock All
Blue, Orange, Yellow, Blue, Blue Unlocks Hero Guitar
Blue, Yellow, Orange, Blue, Yellow, Orange Venue Disappears
Contributed By: Van_Daminator, silenthill7, Megaman Ultimate
PAL Button Codes
Enter codes at main menu
Code Effect
Yellow, Yellow, Orange, Blue, Yellow Character plays Air Guitar (no guitar)
Blue, Yellow, Blue, Orange, Blue Character plays Guitar Hero Guitar (SG Controller)
Yellow, blue, blue, orange, orange, blue, yellow Crowd cheat 1
Yellow, blue, yellow, yellow, blue, blue, orange, orange Crowd cheat 2
Guitar Hero is a series of music video games published by RedOctane in partnership with Activision. The series is notable for its use of a guitar-shaped peripheral to simulate the playing of music, represented on-screen by colored notes that correspond to fret buttons on the controller. The games support individual play as well as cooperative and competitive modes for two players. The series has used a range of both licensed and independent rock music tracks from the 1960s to present, many of which are master tracks from the bands. In total, five games have been released for video game consoles, while games have been released for mobile phones and the Nintendo DS handheld gaming system.
The series was developed by Harmonix Music Systems from 2005 to 2007 before development duties of the series were transferred to Neversoft, whose first effort, Guitar Hero III: Legends of Rock was released on October 28, 2007 in North America.
The Guitar Hero franchise has become a cultural phenomenon, making many appearances in popular culture, and the games have become extremely popular as party games and hobbies.
The original Guitar Hero was released on the PlayStation 2 in November 2005 and was developed by Harmonix. Harmonix had been previously known for developing music video games such as Frequency and Amplitude for the PlayStation 2, both of which were praised for enabling players to perform and create music using a DualShock controller as if it were a musical instrument.
Guitar Hero is unusual because it comes packaged with a guitar peripheral modeled after a black Gibson SG rather than using the console's standard controller. Playing the game with the guitar controller simulates playing an actual guitar, except it uses five colored "fret buttons" and a "strum bar" instead of frets and strings. The development of Guitar Hero was inspired by Konami's GuitarFreaks arcade game, which at the time, had not seen much exposure in the North American market; RedOctane, already selling guitar-shaped controllers for imported copies of GuitarFreaks, approached Harmonix about creating a game to use an entirely new Guitar controller. The concept was to have the gameplay of Amplitude with the visuals of Karaoke Revolution, both of which had been developed by Harmonix.The game was met with critical acclaim and received numerous awards for its innovative guitar peripheral and its soundtrack, which comprised 47 playable rock songs (most of which were cover versions of popular songs from artists and bands from the 1960s through modern rock). Guitar Hero has sold nearly 1.5 million copies to date.
The popularity of the series increased dramatically with the release of Guitar Hero II for the PlayStation 2 in 2006. Featuring improved multiplayer gameplay, an improved note-recognizing system, and 64 songs, it became the fifth best-selling video game of 2006.The PlayStation 2 version of the game was offered both separately and in a bundle with a cherry red Gibson SG guitar controller. Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson X-Plorer guitar controller and an additional 10 songs, among other features. About 3 million units of Guitar Hero II have sold on the PlayStation 2 and Xbox 360
|
|
|
|
Education: College Degree: Job: Nurses Aid Homepage: .. country code: United States
|
|
Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It is the first entry in the Guitar Hero series. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in Australia.
The game features a guitar-shaped peripheral (resembling a miniature Gibson SG) that the player uses to simulate the playing of rock music. The gameplay is very similar to the GuitarFreaks, in that the player uses the guitar controller to hit scrolling musical notes. The game features covers of 30 popular rock songs spanning fives decades of rock, from the 1960s to current music.
Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications. The game's success launched the billion-dollar Guitar Hero franchise, spawning the sequels Guitar Hero II, Guitar Hero Encore: Rocks the 80s, and Guitar Hero III: Legends of Rock.
An interview with Harmonix developer Ron Kay describes many of the details of the development of Guitar Hero.[1][2]
The idea of Guitar Hero was directly inspired by Konami's GuitarFreaks arcade game, where the player used a guitar-shaped controller to interact with the game. At the time, GuitarFreaks had not seen much exposure in North America. RedOctane, who were then in the business of making dance pads for games like Dance Dance Revolution for home consoles, were planning to also create guitar controllers, and had approached Harmonix about making a guitar-based game for those controllers. With a budget of about one million dollars (which Kay noted was "pretty tiny for a video game"), the two companies worked to make Guitar Hero. Kay noted that "No one had any notions about it being a massive success; we all just thought it would be fun to do."
Harmonix worked with third party controllers that were already on the market, and started with "super-basic Pong-style graphics" for the game display; through this, they found that "the controller really was the kind of magic sauce for what we wanted to do." Further art was added led by Ryan Lesser, using the art team's involvement in the music scene. Based on the experience from Frequency and Amplitude, the team realized that "people don't necessarily relate to really abstract visuals", and included the depictions of live performances as previously used in Karaoke Revolution. During development, the team identified three focuses for gameplay: the note-matching aspect, the development of Star Power as "to provide a little more depth to the game — some replay value, some interest for people as they were playing beyond just hitting the notes", and showmanship by incorporating the whammy bar and tilting of the guitar into established gameplay.
The team did not have any initial idea of what songs would be present in the final game. Kay noted that "We wanted 30 or 40 songs for the game and put a hundred on our wish list." Harmonix continually had to modify the track list as certain songs were cleared or removed based on licensing issues, balancing difficulty and popularity of the track list, which continued concurrent with the development of the game engine and up nearly to the shipping date. "Gem tracks" for a song were developed by a team in Harmonix, taking usually a day for a song, identifying key notes to "make you feel as if you're a brilliant musician." Software algorithms were used to assess the difficulty of the tracks, and the quality assurance team helped to rebalance the tracks for accuracy and difficulty. The software also allowed Harmonix to quickly make changes to the set list or to reauthor a song to make sure the overall difficulty of the game was appropriate.
http://www.guitarherogame.com/gh2/
reply or leave comment
|
|
|
|
|
|
|